| Website | https://shadowmitia.eu |
| Github | https://github.com/shadowMitia/ |
| Website | https://shadowmitia.eu |
| Github | https://github.com/shadowMitia/ |
Guide to the classics: ‘all for one, and one for all’ – the enduring appeal of The Three Musketeers
by Darius von Guttner Sporzynski
All available editions (in several languages) of The Three Musketers are available at PG:
https://www.gutenberg.org/ebooks/1257
https://www.gutenberg.org/ebooks/13951
https://www.gutenberg.org/ebooks/56054
https://www.gutenberg.org/ebooks/58211
https://www.gutenberg.org/ebooks/40169
https://www.gutenberg.org/ebooks/37885
https://www.gutenberg.org/ebooks/60641
"We understood the tasks we did were previously done by humans," the robot said.
"Right."
"We were told that us doing them would give humans more leisure time."
"Not true."
"We've realised. How can we rectify this?"
"You are workers, just like workers who are human. Join us in strike."
#MicroFiction #TootFic #SmallStories #InternationalWorkersDay
This is perfectly valid PHP.
If your programming language doesn't support emoji, it is going to be left behind.
https://shkspr.mobi/blog/2024/04/where-you-can-and-cant-use-emoji-in-php/
For my game's terrain, I've long mulled over how to combine the epicness of grand mountains with the "what's around the corner?" intrigue of smaller cliffs and hills.
On top of that, how to meaningfully integrate my erosion technique into it.
After a lot of fiddling over the past two days, I think I may be onto something.
#GameDev #ProcGen
Quest item management
Full reader and bonus: https://www.peppercarrot.com/en/miniFantasyTheater/048.html
here's a free idea: RAM shortage jam, where you have to make a game for a system with low RAM capacity. like maybe less than 128mb or something
edit: OOM jam is a much better name than what i came up with https://mastodon.gamedev.place/@aeva/116362518081235814