Ryan Johnston

@ryjo
27 Followers
63 Following
295 Posts
Information Scientist
Talk to me about Rules Engines, low powered computing solutions, or cats
#programming #coding #rulesengines
Websitehttps://ryjo.codes

Just added a GitHub action to my CLIPSmqueue repo[1] that runs the full test suite when new commits are pushed. Seeing that little green checkmark next to the commit message is so satisfying.

[1]https://github.com/mrryanjohnston/CLIPSmqueue

#programming #coding #github #CLIPS #mqueue #rulesengines

I put together another CLIPS library, this time for SQLite. Run SQL queries from within your CLIPS rules engine!

https://github.com/mrryanjohnston/CLIPSQLite

#rulesengine #CLIPS #coding #programming #C #SQLite #SQL

I'm on a roll lately! I just made the CLIPSX11 and CLIPS1wm repos public. The first is a wrapper library around X11, the second is a window manager written using the former. Check them out:

https://github.com/mrryanjohnston/CLIPS1wm
https://github.com/mrryanjohnston/CLIPSX11

Now back to my other side project 🤯🤓

#programming #coding #linux #CLIPS

I created a new example in CLIPSraylib! Behold: multiple stateful animated sprites that have independently controllable framerates.

Besides the original "scarfy" animation by Eiden Marsal, I drew the other sprites in Aseprite! It's an awesome program for creating animated pixel art. Give it a looksee if you haven't had the chance to do so.

#gamedev #programming #pixelart #aseprite

I implemented the "fog of war" example from raylib's textures example dir in CLIPS! This was a fun challenge.

#CLIPS #raylib #programming #gamedev

I modified the sprite animation logic in the #raylib examples directory so that it would align sprites given different image sizes and frame counts. Of course, all written in CLIPS 😎 I also made this particular spinning marker sprite in #aseprite !

#programming #gamedev

Implemented the neat raylib logo animation in the raylib source repo in CLIPS!

#programming #fun #animation #raylib

Recreated another example from the raylib repository in CLIPS! This time, it's shapes_collision_area, showcasing collisions, moving targets, and sensing where your mouse is.

#CLIPS #raylib #programming #fun

Another fun one: the bouncing ball! It travels across the window like the DVD logo

#programming #raylib

Just added some basic support for raygui to CLIPSraylib! Trying to get the library up-to-speed for use in a gamejam coming up soon 👀

#programming #gamedev

https://github.com/mrryanjohnston/CLIPSraylib

GitHub - mrryanjohnston/CLIPSraylib: CLIPS with added User Defined Functions that wrap the rendering engine raylib

CLIPS with added User Defined Functions that wrap the rendering engine raylib - mrryanjohnston/CLIPSraylib

GitHub