Rokojori

@rokojori
156 Followers
97 Following
553 Posts

#games #gamedev #indiedev #berlin #gamecreators
#steam #godot #art #music #blender #design #labs

๐ŸŽฎ Hi, your solo game dev from Berlin ๐ŸคŸ

Developing the ROKOJORI ACTION LIBRARY a big Godot addon for quick game developing with actions and procedural asset generation

โœจ๏ธ https://rokojori.com/en/labs/rokojori-action-library/overview

Websitehttps://rokojori.com/en
Website (deutsch)https://rokojori.com/de

Remixing and bending multiple meshes at once in realtime.

It uses 4 meshes that are selected randomly (with adjustable probability weights) to create this deformed tube.

Update for Rokojori Action Library v0.6 still wip.

#godot #GodotEngine #vfx #procedural #indiedev #indiegamedev #gamedev

@Tom_ofB @queenofsquiggles

If you want some more inputs/examples check also: https://rokojori.com/en/labs/rokojori-action-library/tutorials/compositor-effects/overview

I also could not find a clear rule set where I felt I definetly get push constant alignment ๐Ÿ˜…. I usually just stick to float-types, start with the biggest first (mat4, vec4, vec2, float) and than (except mat4) use always 4. For example 4ร—vec4 4ร—vec2 4xfloat. That usually resolves it.
The alignment has some rules with specific byte sizes that are also more complicated when you use structs

@nick_ocb Nice to hear :) The origin/predecessor was actually a small edu app where we had to visualize the extrusion - a process of an extruder. The reference looked like a machine that pooped yellow puffed corn, but actually with different configurations, where the output was too liquid or burnt. It was very weird and made everybody laugh :)

In Germany we would call this ๐ŸŒญ Wรผrschdle-Tech ^^ but I think LineVFX is also fine ๐Ÿ˜Š

Upcoming feature for v0.6 :) Render-stress-testing with the trail follow mode, GPU mesh deform with rational bezier interpolation and auto orientation

#godot #GodotEngine #vfx #indiedev #indiegamedev #gamedev

โ€ชNeed some juice? ๐Ÿ“๐Ÿฅญ๐Ÿ‹๐Ÿˆ๐Ÿ๐Ÿซ๐Ÿ‡

One of the main reason why actions in the Rokojori Action Library exist ^^

All actions can be played back and tested directly in the editor ^^

Wrote also a small tutorial about it:
https://rokojori.com/en/labs/rokojori-action-library/tutorials/vfx/juice-and-tweening

#godot #GodotEngine #vfx #indiedev #indiegamedev #gamedev

@Yeldham Cool stuff! I try to find some time this week for testing
@Tom_ofB Finally somebody sees the true power โ˜€๏ธ๐Ÿช๐ŸŒŸ

Need something new (but an old technique)?

Rokojori Action Library v0.5 released! ๐Ÿ˜ฑ

I created a tutorial for the mesh based FlareVFX and which layers are used - with nice previews ๐Ÿ˜Ž

Read more on the blog:
https://rokojori.com/en/news/blogs/rokojori-action-library/update-log/version-v0.5

#godot #godotengine #vfx #indiedev #indiegamedev #gamedev

@pixeltrain3d Thank you

This is bright ๐Ÿ˜Ž

Upcoming feature for v0.5! FlareVFX!

Layer based lens-flare with specialized shaders using SDFs/others, fading, chromatic aberation, smooth gpu occlusion tests and much more.

Working now on docs/tutorials ๐Ÿ˜Š

#godot #godotengine #vfx #lensflare #gamedev #indiedev #indiegamedev