Niket Kalia

@nikettt7
1 Followers
6 Following
30 Posts
i build cozy things 🌻
gamedevhttps://super-dam.itch.io/
writerhttps://geronimoplay.wordpress.com/

'm doing game design analysis this weekend, after replaying - It Takes Two by Hazelight Studios


In focus:
How do you design a game - that couples can use a therapy?

Core: Treat both the players equally.

#indiegames #videogames #gamedesign #analysis #casestudy #ittakestwo #hazelightstudios

I cannot believe while writing this up..

finally the game i am sorry mom, please come back is yours to play !!

https://super-dam.itch.io/i-am-sorry

this game is about a 5 year old trying to deal with something he does not understand

i wanted to make a game as an ode to the great writer & director Davey Wreden

This project is a quiet tribute to his work The Beginner’s Guide

this is a simple game without any mechanics or quests

p.s. it is based on a real location, I know

#newgame #halloween #horror

1/f tl;dr

How do you design a narrative fused co-op game ?

#VideoGame #gamedesign #analysis #casestudy #HazelightStudios #AWayOut

1/e How to Make Players Feel for Their Characters?

Through backstories and relationships, you might empathize with characters

> But first playing together and then playing against each other, puts you in the shoes of your characters

where the tension actually feels real

#VideoGame #gamedesign #analysis #casestudy #HazelightStudios #AWayOut

1/d Narrative games risk players feeling railroaded, how can that be avoided?

> Plot can be fixed, but choices like paths or dialogues or even side activities - add flavor without branching excessively

Something they learned from their previous game "Brothers"

#VideoGame #gamedesign #analysis #casestudy #HazelightStudios #AWayOut

1/c How do you tell one story from two different points of view?

> Enter Leo’s aggressive style versus Vincent’s strategic choices, with dynamic resizing and collaborative QTEs

#VideoGame #gamedesign #analysis #casestudy #HazelightStudios #AWayOut

1/b In most co-op games up until then, Player 1 would lead while Player 2 followed.

But this game changed that. It introduced scenes where both players were compelled to rely on each other’s help.

#VideoGame #gamedesign #analysis #casestudy #HazelightStudios #AWayOut

1/a First up: How do you design a game where both players feel equally engaged?

In 'A Way Out,' Hazelight nailed this after 'Brothers' where one player could control both characters asymmetrically.

#VideoGame #gamedesign #analysis #casestudy #HazelightStudios #AWayOut

I'm doing game design analysis this weekend, after replaying -- A Way Out by Hazelight Studios

Imagine what challenges might have been for the creators while designing co-op where -- Betrayal feels real?

Specially after a game like Brothers: A Tale of Two Sons

(a thread) đź§µ

#VideoGame #gamedesign #analysis #casestudy #HazelightStudios #AWayOut

I am Sorry Mom, Please Come Back by Super Dam

a story about grief

itch.io