I had to think about this a bit while overhauling my input system, so here's the result: how to convert analog thumbstick input into discrete directional buttons without any "slip-off" effect. https://roadrunnertwice.dreamwidth.org/606790.html

On enabling analog stick movement in a shmup
This is a gamedev post.<br /><br />Don't do this when converting analog thumbstick input to discrete up/down/left/right (d-pad/arrow-key) values:<br /><br /><img src="https://roadrunnertwice.dreamwidth.org/file/36224.png" alt="Axial (square) deadzone; an off-center diagonal vector remains in the Y d
