#RealityComposerPro #Shaders #visionOS #CaughtMePickingMyNodes
If you’re writing a visionOS app that has a volume, the system’s Window Zoom setting introduces clipping that makes your app look broken, like the red sphere below.
I wrote a blog post explaining how to fix this:
https://www.lunarskydiving.com/blog/volume-window-zoom
Today our amazing developer publications team published docs on Reality Composer Pro’s Shadergraph system.
https://developer.apple.com/documentation/ShaderGraph
I think this is one of the most comprehensive MaterialX docs I’ve seen.
New tutorial alert! A walkthrough for creating a cel shader in Reality Composer Pro using nodes in the shader graph.
https://youtu.be/6189fF-mago
#RealityComposerPro #ShaderGraph #CaughtMePickingMyNodes #Tutorial #visionOS
Dynamic non-uniform 3D model box resizing.
The box can be any size, but some of the features (such as the label or the tape) remain in the right spot and at the right size.
If you’ve ever wanted to generate a glTF scene from scratch, in JavaScript, here’s a new blog post just for you. Thanks to @prideout for a question prompting the writeup!
New tutorial! A walkthrough for creating a fresnel shader in Reality Composer Pro using nodes in the shader graph.
https://youtu.be/hTK6x7ct6Yo
#RealityComposerPro #ShaderGraph #CaughtMePickingMyNodes #Tutorial #visionOS