@mrdeerwhale

22 Followers
27 Following
24 Posts
I'm a Los Angeles based motion designer and creative code hobbyist. I work in #AfterEffects #Cinema4D and #Redshift, currently playing with #threeJS #RealityComposerPro #RealityKit and #Rive
A spoOoOoky shader I cooked up in Reality Composer Pro that transforms a simple plane into a ghost. Martha Stewart would be proud… 👻
#RealityComposerPro #Shaders #visionOS #CaughtMePickingMyNodes

If you’re writing a visionOS app that has a volume, the system’s Window Zoom setting introduces clipping that makes your app look broken, like the red sphere below.

I wrote a blog post explaining how to fix this:
https://www.lunarskydiving.com/blog/volume-window-zoom

If you've created a visionOS app with a volume, you probably did it wrong

How to fix unexpected volume content clipping when the user changes the Window Zoom setting in visionOS.

Lunar Skydiving

Today our amazing developer publications team published docs on Reality Composer Pro’s Shadergraph system.

https://developer.apple.com/documentation/ShaderGraph

I think this is one of the most comprehensive MaterialX docs I’ve seen.

ShaderGraph | Apple Developer Documentation

Create custom materials and effects for 3D content in Reality Composer Pro.

Apple Developer Documentation

New tutorial alert! A walkthrough for creating a cel shader in Reality Composer Pro using nodes in the shader graph.

https://youtu.be/6189fF-mago
#RealityComposerPro #ShaderGraph #CaughtMePickingMyNodes #Tutorial #visionOS

Making a Cel / Toon Shader in Reality Composer Pro's Shader Graph

YouTube
Just found out Apple has a new visionOS sample project (Swift Splash). Of course first thing I did was dig into how they set up the materials… 😂
#visionOS #RealityComposerPro
https://developer.apple.com/documentation/visionos/swift-splash
Swift Splash | Apple Developer Documentation

Use RealityKit to create an interactive ride in visionOS.

Apple Developer Documentation

Dynamic non-uniform 3D model box resizing.

The box can be any size, but some of the features (such as the label or the tape) remain in the right spot and at the right size.

#visionOS #AR #RealityComposerPro #shader

If you’ve ever wanted to generate a glTF scene from scratch, in JavaScript, here’s a new blog post just for you. Thanks to @prideout for a question prompting the writeup!

https://www.donmccurdy.com/2023/08/01/generating-gltf/

#webgl #threejs #gamedev #indiedev #webdev

Generating glTF files programmatically

While it's far more common to create 3D models in artist-friendly software like Blender, there are times when we want to create a model in code. For example…

Don McCurdy
cc @gobert :)

New tutorial! A walkthrough for creating a fresnel shader in Reality Composer Pro using nodes in the shader graph.
https://youtu.be/hTK6x7ct6Yo

#RealityComposerPro #ShaderGraph #CaughtMePickingMyNodes #Tutorial #visionOS

Making a Fresnel Shader in Reality Composer Pro's Shader Graph

YouTube
Massive Reality Composer Pro shader graph tip for non-trackpad users (moi): holding option + scroll wheel (or holding option + pointer) for zooming in the shader graph area. #realitycomposerpro #shadergraph #visionOS