@mmby

170 Followers
350 Following
5.3K Posts
I like art and numerics... and graphics algorithms... and animation ... and optical simulation ... and social responsibility in techโœจ
pronounshe/him ๐ŸŒˆ
@inthehands a strategic one

@graydon @j_bertolotti @tempusfelix @syntaxxor @pluralistic

I have another example a solid state physics professor once shared: a semiconductor product stopped working when the producer changed material supplier and got better material
(turns out the impurities were load bearing for the band structure)

some levels from my upcoming game 'mirria'

trailer/demo: https://store.steampowered.com/app/3738340/Mirria/

@codinghorror @jenniferplusplus it looks like they uh ... the entire koolaid

@glassbottommeg

where is Roy Mustang when you need him

@lritter I use sst for exactly that reason

@rygorous @aeva the ironic thing is, I earn money programming and I do visual art on the side

in a different life I'd be making art for money. I was hit by the alienation of "look at our generative anisotropic filters copying your art" and now it's the code, which I also consider a channel for expression.

It's the same sort of alienation

anyways, my conclusion from this right now is it may be a good idea as a professional programmer who wishes to retain her hard earned skills, to make a regular habit of going to the museum as it were~~regularly reading the source code of successful projects that have non-superficial high standards, understanding how it works, why it works, why it is the way it is, and also looking at the history of how it grew over time.
hate to do this again but our accountants hit us with a bunch of fees that we can't absorb right now, so i'm forced to do this again ๐Ÿ™ƒ https://ko-fi.com/sharkhugseniko/goal?g=0
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@troy_s https://epic.gsfc.nasa.gov/contents/assets/Image_006.jpg

these are the filter wheels (5x2 stacked) of the EPIC telescope this was captured with (from <https://epic.gsfc.nasa.gov/about/epic>)