MegaMaw - Solo Indiedev

@megamawgames
8 Followers
101 Following
44 Posts
Solo #indiedev, working the tactical card autobattler "One Last Sacrifice". Think HSBG meets POE.
Based in Germany, Karlsruhe - working with Godot.
Steam Pagehttps://store.steampowered.com/app/4019040/One_Last_Sacrifice/?utm_source=mastodon
Discordhttps://discord.gg/Pyv7HDtbav

What's your favorite game mode in PVP games?
1v1, 2v2 or FFA?

Closed beta for my autobattler starts tonight.
--> Enter the Arena!

One Last Sacrifice closed beta starts tomorrow.
I'm hyped! First wave of keys will go out later today.

Closed beta for One Last Sacrifice starts this Friday.

It's a tactical auto-battler where positioning, perk synergies and adaptation matter more than luck. Built as a solo dev over the past two years.

Here's a short positioning guide to give you a head start.

Sign up for the beta: https://one-last-sacrifice.com

#autobattler #indiedev #gamedev

One Last Sacrifice — Tactical Autobattler

A tactical Autobattler with meta progression. PvP card battler without pay-to-win. Closed Beta launching March 2026.

One Last Sacrifice Closed Beta is coming.
Join us on March 13.

#indiegame #autobattler #gamedev

Tuned my creature placement animation.

First boring.
Then snappy.
Now snappy and impactful.

Quite happy with the result.
#indiedev #autobattler

Mockery forces enemies to hit your taunt. Meanwhile your Vultureblade sits on a flanking position picking off their weakest unit. Positioning games within positioning games.
Genuine question for auto-battler fans: how important is lore to you? Do you care WHY you're placing creatures on a board or is the gameplay enough on its own?
Which sounds more fun?
A) Sync PvP -- both players live
B) Async PvP -- play at your own time again a real board, just not live
OLS has both. But which one would you actually play more?
Balatro proved a card game with weird mechanics can find a massive audience. That gives me hope every single day.
What's the weirdest game mechanic that actually hooked you?