In my game, quests are represented as "Mental Notes."
You can see these notes on the map screen. 🗺️🔖
You can also see them on the items screen, on top of items that are part of a quest. 🌻🔖
Quests with no item yet will show an item wireframe. 🌐🔖
| Wishlist on Steam | https://store.steampowered.com/app/3734760/ |
In my game, quests are represented as "Mental Notes."
You can see these notes on the map screen. 🗺️🔖
You can also see them on the items screen, on top of items that are part of a quest. 🌻🔖
Quests with no item yet will show an item wireframe. 🌐🔖
Did more testing with controllers the last 2 days (including Bluetooth stuff). Made some minor fixes and optimizations too, fixed some bugs. I now feel confident enough to update the Steam page with this:
🎮 Full Controller Support! 🎮
I've overhauled the System Menu for #MayGame. The options are now laid out in a grid and have character animations when active. The Map and Items menus are accessible as tabs, too.
Animations need fine-tuning but otherwise pretty happy with this.
I've seen some indie games with a built-in achievement-tracking screen and decided to make one too.
Not every gaming platform has an achievements system, so this would make sure everyone could experience it.
May and the Amazing Bouquet was part of
https://twitch.tv/jitspoe 's Indie Game #15Seconds Showcase!
Watch it and previews of 300 other indie games here:
https://youtu.be/yOUwfZ1N3VU
The save file screen for #MayGame is now fully functional.
Composed a small song for it and also several sfx using Furnace.
May's sprite will change depending where you are in the game.
The pause/options menus have gotten a visual overhaul! Added icons and reused the style of the map screen.
Still not 100% satisfied but this feels much better than the plain black and white windows.
#gaming #indiegame #cozygame #MayGame #WishlistWednesday #gamedev
The blue cricket shown in earlier clips will accompany May for a while! If you look closely at the start, you can see him perched on May's head. ^^
He is TIIIIINY. May can send him into cricket-sized tunnel mazes to help unlock new areas.
Like the games it's inspired by (Zelda:LA, For the Frog the Bell Tolls), I'd like to have some brief side-scrolling passages in this top-down game.
May's sprites, jump height, and gravity are the same as the top-down areas. So it should feel familiar.