I love how #blender makes my crappy 3D models shine.
Today I learned just the basics of UV mapping. Made a very low-effort texture with alpha channel. Yet the Cycles renderer makes it look nice.
Software developer. I like code with visual output, FLOSS, machine learning, optimization, GAs, chaos theory.
This is my general account. See the .art link for photography and bad sketches. See sigmoid for technical machine-learning stuff.
Once the dust settles I may combine some with a proper move.
| home | https://log2.ch |
| code | https://github.com/martinxyz |
| low-tech (art) | @Matumio |
| high-tech (ML) | @maxy |
I love how #blender makes my crappy 3D models shine.
Today I learned just the basics of UV mapping. Made a very low-effort texture with alpha channel. Yet the Cycles renderer makes it look nice.
More fun with #TuringDrawings - I'm calling this one "triangle factory".
My #CellularAutomata thingy is now somewhat usable to explore them. (Maybe not on mobile, though.) https://log2.ch/progenitor/build8/
The "triangle factory" is in cell (8,13).
Some hexagonal #turingdrawings from my #cellularautomata simulator-thingy I'm working on.
Up next: anything that doesn't involve clicking restart 500 times to discover those that aren't a straight line.
I hacked together some crappy GA mutation. Then I made a plot.
Now it looks like an important scientific result that deserves to be carefully explained. (Trust me: it doesn't. But it looks cool, yes?)
Not been on IRC for a while, but I sure missed the anarchistic spirit of those communities. (Some lines omitted to get the gist of it.)
Just had some #creativecoding fun rendering the logistic map with #rust using #nannou