Marytzu

@marytzu
118 Followers
186 Following
2.2K Posts

30-something/f/Sydney #Gamer, Disaster #Lesbian, #Autist, trying to mask less but it's difficult! Not showing my face coz I like being safe and you can think I'm a bot, I am cool with that.

My profile pic: one of the groupie girls in cyberpunk 2077

I think next game I'll definitely have to play without bots and traders though. I would say the traders feel like cheating but that's not entirely true... The ai is pretty good at killing ones trade ships (and it's honestly not worth protecting all of them, better to concentrate the fleet tbh). And the AI is also a cheating bastard. No traders and no bots seems like a more challenging and honest way to play though. Just you and the logistical challenges of growing #Anno1800
So now Beryl and Marg are both eliminated from the game. Only ai left is Bente and she's lovely ofc. I was smart about this war, had surplus trade ships tucked away early, so restoring trade was easy despite the massive 200 influence debt. And for that... Yes, probably going to spam more artists to fix that and spend the next X hours of game time fixing the consumer goods logistics to feed them lol
First war? Yes there was a second. Beryl finally got the shits with me early investor stage. She killed a lot of my trade ships, starving my investors & engineers of coffee, carpet bombed my Harbours with airships. I systematically took her island by island. Two fleets this time, two islands at a time, one in old world one in CT. Battle cruisers with plate heat exchangers & extra armour tank, ships of the line spank. This war took less time, but still long slow and systematic
After that I had a big big influence debt, I downsized, got rid of all the tiny useless islands, keep most of the big ones, spammed artista hacienda quarters on the NW to bridge the influence gap. Then I had to fix the consumer goods shortage for those. Due to the war and the influence shortage I probably spent way too long in the artisan phase. Thank goodness for beer. I had a few self reliant islands W artisans +beer economy that got me through that first war.
Been bingeing on #Anno1800 lately and my god it's so addictive. So in my game: I had Margaret hunt declare war in artisan phase, first I chased down her fleet then I slowly seiged her down, starting with her capital, using ships of the line on rotation into my repair cranes as they got damaged. Took me ages but I eliminated her from the old World, then CT, then NW, ENB. Full elimination
good morning to a short week (*if you're into work and all that >.<) also #closeYourTabs

@RickiTarr

Seems like posting "Hey I used AI to make this and I like it" is pretty brave in an environment where nearly every post on the #AI tag is someone bravely declaring all use of AI soulless, criminal, etc.

Or did you not just pre-emptively critique and judge those people?

Most is no-effort garbage but I've no doubt some distrurbed souls are pouring everything into it as a new medium, and denying it doesn't make it "not art", just unpopular.

I suppose I could teach classes on this

Also, this is one workflow at a time. I don't get the talk of parallelization of agents. How on earth do you deal with all the context switching? I think it would kill me tbh.

It takes all of my cognitive bandwidth just reading and understanding the outputs.

And yes, I did have an agent review the code before I reviewed it. Also had another create an ffbd for me with line annotations. Still ended up having to go deep on that code review at the end to understand it.