Kutay Coskuner

@lichzelg
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18 Posts
opinion: People should question the existence of billionaires—and question even more the existence of inherited billionaires. I see Germany as a feudal country hiding behind the mask of a social state.
I find the standard limit notation a bit misleading. Here you can find my edgy punk notation proposal.
Quoting
Around this time last year I worked on shadow cubemaps. I realized I had survivorship bias—only sharing the successes. The real lessons came from the weird glitches caused by bad matrices and wrong assumptions. So here are the parallel-universe ‘oh-please-no’ shadow realities… and the final result.

Today I published my first Unity tutorial on how to implement Pseudo-Isometric Camera rig: transform functions, planar movement, smooth rotation and zoom using linear interpolation. I would be glad to hear your feedbacks! Tutorial: https://kutaycoskuner.github.io/blog/tutorials/20251114-unity_pseudoisometric/

#camera #isometric #unity

Normal maps store 3D surface direction data inside a texture. Computer reads that data to simulate lighting details without the heavy cost of complex geometry. One of the revolutionary ideas of computer graphics for adding rich surface detail to simple models — efficient and convincing. And, this is what happens if you use single normal texture for all of your textures in the scene.

#normalmaps #graphics

This is not a Gimbal lock. My buggy rig is attempting to skip world coordinates entirely by folding spacetime to form a wormhole.
Development paradigms are shifting. Today I'm testing the Gemini CLI's utility as an integrated code assistant. As a Project I'm aiming to create something useful, a browser extension for dynamic content filtering, then compare AI-assisted vs. manual development metrics.
If you look away from a train, far objects move slower — that’s parallax effect. In computer graphics, we fake it with grayscale height maps for computationally cheap real-time depth illusion. But at steep angles the illusion breaks since geometry can’t move. Here is a weird inception bug that I had while attempting to implement it.

devlog:
Implemented the UV Grid Preset to Blender playground addon, Lightbox.

Target is to preview UV test grid or Clay material with consistent materials (mutually exclusive) to all meshes, non-destructively, Eevee-compatible.

github.com/kutaycoskuner/lightbox