Today I published my first Unity tutorial on how to implement Pseudo-Isometric Camera rig: transform functions, planar movement, smooth rotation and zoom using linear interpolation. I would be glad to hear your feedbacks! Tutorial: https://kutaycoskuner.github.io/blog/tutorials/20251114-unity_pseudoisometric/
Normal maps store 3D surface direction data inside a texture. Computer reads that data to simulate lighting details without the heavy cost of complex geometry. One of the revolutionary ideas of computer graphics for adding rich surface detail to simple models — efficient and convincing. And, this is what happens if you use single normal texture for all of your textures in the scene.
devlog:
Implemented the UV Grid Preset to Blender playground addon, Lightbox.
Target is to preview UV test grid or Clay material with consistent materials (mutually exclusive) to all meshes, non-destructively, Eevee-compatible.
github.com/kutaycoskuner/lightbox