Niko (lethal_guitar)

@lethal_guitar
156 Followers
66 Following
611 Posts
C++ developer, likes old games and reverse engineering. Lead dev on BioMenace Remastered and Duke Nukem 1&2 Remastered for Evercade,
author of RigelEngine (https://github.com/lethal-guitar/RigelEngine).
YouTubehttps://youtube.com/@lethal_guitar
Bloghttps://lethalguitar.wordpress.com
Githubhttps://github.com/lethal-guitar
PronounsHe/him

People keep assuring me that LLMs writing code is a revolution, that as long as we maintain sound engineering practices and tight code review they're actually extruding code fit for purpose in a fraction of the time it would take a human.

And every damned time, every damned time any of that code surfaces, like Anthropic's flagship offering just did, somehow it's exactly the pile of steaming technical debt and fifteen year old Stack Overflow snippets we were assured your careful oversight made sure it isn't.

Can someone please explain this to me? Is everyone but you simply prompting it wrong?

It's a good thing programmers aren't susceptible to hubris in any way, or this would have been so much worse.

So this is my Edge Of Map box. The edge of map block is a funny artefact in Commander Keen 4 (and a couple others) which was used to line parts of some maps - it's occasionally visible through trivial glitches or cheats, and most people who've thought about the game in the last couple of year will probably go "hey, it's that thing!".

I 3D printed one for my desk, mostly for shits and giggles but also as somewhere to put a cup so my idiot fluffy cat can't knock it over. 🧵 #retrogaming

reminder that anthropic ran (and is still running) an ENTIRE AD CAMPAIGN around "Claude code is written with claude code" and after the source was leaked that has got to be the funniest self-own in the history of advertising because OH BOY IT SHOWS.

it's hard to get across in microblogging format just how big of a dumpster fire this thing is, because what it "looks like" is "everything is done a dozen times in a dozen different ways, and everything is just sort of jammed in anywhere. to the degree there is any kind of coherent structure like 'tools' and 'agents' and whatnot, it's entirely undercut by how the entire rest of the code might have written in some special condition that completely changes how any such thing might work." I have read a lot of unrefined, straight from the LLM code, and Claude code is a masterclass in exactly what you get when you do that - an incomprehensible mess.

After 16 months of being bedridden, I'm finally recovering, but this month has been the perfect storm of broke & bills. I'm trying to keep 6 people housed and fed, so any money you can spare would be greatly appreciated!

https://ko-fi.com/fooneturing #mutualaid #mutualaidrequest

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Here's where you go to tell GitHub that it can’t train CoPilot on your code & interactions: https://github.com/settings/copilot/features

Just sayin’

#GenAI

Build software better, together

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For ages, the final community goal for updating the excellent fangame AM2R was to replace every borrowed and kitbashed sprite in the game with new bespoke assets. They're looking for artists to help get it across the finish line.

RE: https://bsky.app/profile/did:plc:vhd2zk7blcldra7zpvnhjxln/post/3mhyurlu63s2q
One of the weirdest bits of ingrained Steam Consumer Culture is declaring that any game that hasn't been updated in a few months to be 'dead'. Even if it's a fully complete single-player game. This is doubly weird because I *WANT* to play the final, locked-down version and static of any SP game.

This is back open; if you're part of a (massive) layoff in the game industry you can request a product of mine for free. It's not much, but it might help you in your journey ahead. 🫂

https://docs.google.com/forms/d/e/1FAIpQLSfYspypDT6kty59HKETAcf2EleON18OUBUbjEx3lj4I8LYz-Q/viewform

Neon Hearts City is a cyberpunk-themed point and click detective adventure!

Get it now during the Steam Spring Sale for 40% off! 👇
https://store.steampowered.com/app/3316640/Neon_Hearts_City/

#indiegame #indiedev #adventuregame #pointandclick

Oh crikey, there's an open-source FPGA implementation of the Voodoo1 - https://github.com/fayalalebrun/SpinalVoodoo
GitHub - fayalalebrun/SpinalVoodoo: SpinalHDL implementation of the 3dfx Voodoo Graphics GPU

SpinalHDL implementation of the 3dfx Voodoo Graphics GPU - fayalalebrun/SpinalVoodoo

GitHub