lars.s_hb259

@lars259
1 Followers
11 Following
10 Posts
@mimikama Stimmt das die AfD das aufbauscht aber ihr meint das nicht wirklich ernst das mich eine Tonne in 30 Jahren PRO Windkraftrad beruhigen soll ODER? (Euer Artikel suggeriert AfD lügt alles tutti midde Windkraft) Schaut man sich an wo die WKR stehen und kommt auf Norddeutschland und denkt dann an die Obstanbau und Weideflächen... Wieviele Plastiktüten (nicht Aldistärke) machen eigentlich 1T Mikroplastik oder wieviel Liter Grauwasser erzeugt 1T MP? Um das in relation setzen zu können!
This will not be a very good experience even using the "legacy" AES-256 CBC mode cpu load would be way too high to seamlessly play on an a1200. Reticulum seems nice didnt know it before.
@sembiance those are real thank you from some scene nfo files i gathered that everything between 1.53 - 1.93 is very likely faked. Most fake are hexedits to fake the version number of 1.38e aka the evaluation version of 1.38. Easily to identify via the filesize (if not crunched) and the date string in the binary (hexeditor)
I think most if not all versions over 1.50 are fake version some are easily identified by their filesize and dates which do not fit the timeline reconstructured from the 1.50 HISTORY document. Others try to hide it by crunching the file. Trying this patch on the 1.50 i found now: https://aminet.net/package/util/arc/LhA_y2k_pch
Aminet - util/arc/LhA_y2k_pch.lha

Done with Gold Fish cd roms aka Fred Fish: lha_ff_1.30_6.5.92
lha_ff_1.38_25.8.92
lha_ff_1.48_2.11.92
lha_ff_Evaluation_V1.00_20-Dec-91
lha_ff_Evaluation_V1.10_14-Jan-91
lha_ff_Evaluation_V1.22_2-Apr-92
lha_ff_noVER_1761575123
Call of Duty
@PixelBandits

Looking for LHA 1.71 likely the latest version which still works on Kickstart 1.3 AND can be patched with the Y2k Bugfix on Aminet.

#retro #amiga #retrocomputing

@dfx Nice thank you!

Guess I need to install Redkit for Witcher 2 to get the ability ids (want more talent points for a dark mode playthrough but static +3 or +2 seem to be too much)

function SetLevelUp()

// Tiered talent point progression
if (level <= 10)
{
// Early game: Rapid skill rediscovery
SetTalentPoints(talents + 3);

// level 2 grant riposte and talents + 2
}
else if (level <= 20)
{

SetTalentPoints(talents + 2);
}
else
{

SetTalentPoints(talents + 1);
}
#witcher2