| @klauslanza | |
| Organizer | https://pragmaconference.com |
| @klauslanza | |
| Organizer | https://pragmaconference.com |
Astute observers will notice that the "Play" button is on the wrong side.
The issue is that I am emulating the sidebar, because if I use SwiftUI's native sidebar, I no longer get keyboard focus. Seems like NavigationSplitView and focus does not work well together.
So I have to manually draw that sidebar to look like Xcode - that is why there is also an ugly split between the sides (once you see it, you can't unsee it) - the top bar should feel smooth, but instead I have an abrupt break there
So I figured - actually - maybe it was still decrypting? I don't really know how any of this works - but the decrypt command only took like 5 seconds which didn't seem long enough. So I wasn't even really sure it truly worked.
But my guess here is it just does something to make it possible to decrypt and it does so over time slowly as you read files, maybe?
Or maybe it was doing a disk repair...
Or maybe both?
So anyway, I left it sit for a long time. Maybe half an hour.
You know what’s really underrated?
Social opprobrium.
🧵
Question: regarding accessibility in SwiftUI, I wonder why Apple doesn’t initialize accessibilityLabel with a default value when available?
For example, if a button had a title, could accessibilityLabel inherit that value? And in cases where the title is absent but it’s an SF Symbol, it could use the symbol’s name.
Not ideal, but at least it would not be read as “Unknown”. In other cases without context, then yes, make it “Unknown”.
Thoughts?