I made a... thing...

| Website | http://cowlark.com |
| Youtube | https://www.youtube.com/@hjalfi |
I made a... thing...

I found a 1980 Alps #electromechanical #handheld game in a brockihaus for 5 francs, so bought it and took it apart. Putting it back together again was somewhat harder. Thank goodness for 3D printers.

A new version of the #FluxEngine GUI for my floppy disk flux-level reader/writer/analyser is out! It's now basically on a hacked-up version of the #ImHex binary editor, and is immeasurably better than the old GUI (i.e. mostly works, as opposed to mostly not working). Binaries are available for Windows and OSX.
(As a reminder, the FluxEngine client doesn't just work with the FluxEngine hardware but with a Greaseweazle or AppleSauce (the last read only). Or standalone.)
I bought a cheap, modern, toy games console from AliExpress that wasn't a NES clone and reverse engineered it. It turns out to be based around a 8MHz WDT65c02 with 2kB of RAM, embedded into a blob chip, with a really interesting OS.
https://www.youtube.com/watch?v=jJ0XmZvR4bU
I made an SDK for it: https://github.com/davidgiven/tony-sdk
I got a #snes It was broken. And then I made a complete hash out of getting it running again. I think this was the most cursed project I've ever worked on (largely, but not entirely, due to my own incompetence, I should add).
I've updated my #cpm65 ports for the #C64 and #vic20. They now have an integrated fastloader for much better disk performance, more RAM, better screen handling, better keyboard handling and are in general much more useful. You get:
- an assembler and disassembler
- two editors
- some demo programs and tools
- a port of Atari BASIC
- binary compatibility with the other 14 CP/M-65 platforms (getting the binaries onto the disk is your problem)
- bugs
I wrote a 3½-channel polyphonic tracker for the Commodore PET:
I spent some time trying to play back digital audio on an unmodified Commodore PET. It even worked, kinda.