Henri Hebeisen

@henrih
56 Followers
123 Following
39 Posts
Technical Director at 3.0 Studio, France - Freelance Pipeline and Blender Trainer & Consultant #b3d
BlenderUnity
GodotPython
Bevy

Bevy 0.18 is out now!

It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more!

https://bevy.org/news/bevy-0-18/

Bevy 0.18

Thanks to 174 contributors, 659 pull requests, community reviewers, and our generous donors, we're happy to announce the Bevy 0.18 release on crates.i…

@detectiveLosos Amazing work ! 😍
@mbt3d Thanks a lot !😊
@vmstan Thanks ! :)

After many years working for the luxury watch industry under strict NDA, I’ve decided to work on a personnal project so I can update my portfolio.

I wanted to create a clean model that would be detailled enough for extreme close ups and ready for animation.

Everything is rendered with Cycles with Render Raw, really nice to be able to do the grading directly in Blender.

#b3d #cycles #blender #watch #Tudor #ProductViz

@stib oh sweet ! Didn't know that one, thanks!
@stib that's amazing and very useful. I usually do that by hand, but having a script for it is great. Going the other way around would be amazing as well : parsing the name of the math node to automatically change its operation and value.
@damienp génial ! Tu avais testé l'addon lens sim dans le même style? Ça implémente les systèmes optiques dans un shader via le nœud ray portal, c'est assez génial aussi!
@lascapi Merci ! Oui une superbe expérience pour un très beau film, 2 ans et demi de boulot mais ça valait le coup !