Dominic Hopton

@grork
143 Followers
631 Following
5.4K Posts

Person, collection of elements producing something less than the sum of its parts. (Opinions are mine, and do not represent those of my employer)

(searchable)

Websitehttps://codevoid.net
Bloghttps://codevoid.net/ruminations
GitHubhttps://github.com/grork
Storyvoid Apphttps://storyvoid.app
Signed up for a mailing list, and its captcha process was pretty organic.
Did Apple totally hork the home screen to app list & back animation in 26.2?

Please. If you have something you're deleting from a document, please, just delete it. Don't strike it through.

If you think the content is valuable, but not relevant: appendix! Striking it through makes it impossible to read.

This popped into my head this morning. #wwdc24
when OG prototypes of Vision Pro Pics? (hololens attached)
What connector is this? It looks like it might ‘open’, so i can pull the pins out and recrimp the one that popped out? What are the names I can search for so I can fix this popped out?
The #VisionPro battery pack & cable will get in the way during energetic games such as Super Fruit Ninja (h/t @krzyzanowskim). But I think I have a solution! (Edit: #visionos)
When did Microsoft's Documentation start including ads?

2/2

I don’t *quite* understand why, (esp w/ the `contentTransition`). Vid 1, there’s no `animation()`on anything (contentTransition on Text though). Vid 2 adds them. Works in Vid 2, not vid 1.

(Vid 2 here)

#SwiftUI

#SwiftUI animation masters, I need your insights!

I have a sample (https://gist.github.com/grork/8ab40d2941ea006378d1227d206891e8) that doesn’t behave how I expect it to — I expect items to animate when the state changes, but they don’t — when the state changes on the scene, theres no implicit animation. If I change it in the Child View, it does animate. If I then add an `animation()`, the scene state change animates.

1/2

y no animation work on scene

y no animation work on scene. GitHub Gist: instantly share code, notes, and snippets.

Gist