Spooky dungeon assets from Bountiful Bits. π·οΈπΈοΈ
Hope you enjoy these free assets ( #CC0 )!
ππMore Info Below!ππ
Spooky dungeon assets from Bountiful Bits. π·οΈπΈοΈ
Hope you enjoy these free assets ( #CC0 )!
ππMore Info Below!ππ
LucKey Productions (LKP) is a free and open source game development cult aiming to create enchanting games using only FOSS tools. The source code and assets of all projects are made available through GitLab, along with pre-built binaries. Binaries are also available through itch.io. LKP accepts donations but strongly prefers contributions in the form of time. People can invest time by creating - or searching for - graphics and audio, making levels, writing code, web development, playtesting, packaging, promoting LKP and its projects or by learning the skills required to do the aforementioned in a way that meets the LKP quality standards.
Titles released so far include the twin-stick-shooter heXon, 3D platform games Tux! and Blip 'n Blup, a vehicular soccer game called Open Saucer and A-Mazing Urho. All can be played, but none can be called finished. Several of these projects rely on Edddy for the creation of levels; an in-house block-based level editor.
Most communication happens aboard the Colourship, an astral craft comprised of a chat and forum aspect with specialized subsections (decks) to focus on coding, graphics and audio creation as well as a common room for general and off-topic discussions.
Come aboard and join us in making awesome games for everyone! https://matrix.to/#/#luckeyproductions:matrix.org
#introduction #FOSS #FLOSS #libre #Linux #gamedev #games #gaming #opensource #freedom #community
@darth if you need an analogy, it's kind of like cooking. You can cook over a campfire, or you can cook on a stove. Is the skill of the person using the stove any less important than the one cooking over the campfire?
Also, do you expect a chef to build their own stove? They are different skillsets, much like building and maintaining an engine VS making a fun video game for us plebs.
@darth I don't really care for halo, but if you can open unreal engine and have anything resembling a game like halo without using code (blueprints count as code afaic), then you should probably just do it yourself.
Using another company's engine doesn't mean the whole game is made for you. It is just a framework that handles physics, lighting, assets, etc. A shitton of work and programming are necessary to make that all happen on the programmer's side.
Rainbow frog! ππΈ
@rbreich when you post things like this, I think some people would like a source. Date/time, press conference/rally/debate, or something that could point us in the direction of where the info is coming from.
I know I would like it if sources were included. Thanks!