| blog | https://scotgate.org |
| #globaltalk zone | scotgate |
| blog | https://scotgate.org |
| #globaltalk zone | scotgate |
this morning I came across this ad in a July 1989 issue of Compute magazine and it immediately brought me back to the summer of 89.
i was 12, and I worked an entire summer as a grocery store clerk for $3 / hr, cleaning toilets and stocking shelves just so I could buy Space Quest III at my local Radio Shack. i spent an entire month’s earnings on it. my father - a carpenter by trade - was absolutely shocked that anyone would drop that kind of dough on a computer game 😅
it paid off in the long run. SQ3 shaped my sense of humour towards the dark and scatological, and became the game i’d invite friends over to play just so they could watch the hilarious roger wilco death sequences.
i wrote the entire unabridged story of how I blew all of my summer job earnings on SQ3 in my book, Mages & Modems:
https://tomotama.itch.io/mages-modems
thank you to every one of you who took the time to read it. it has been an absolute joy hearing from you, and the memories it evoked in your own lives. i hope we get more memoirs about computing from everyday people.
All our apple trees (and ones in neighbouring gardens) appear to be undergoing what I can gather is an ermine moth infestation. From what I can gather this can result in complete defoliation of the tree, but supposedly will not really affect the health of the tree. Might affect the crop for our Village Apple Pressing Day in September though.
Any tips to minimise the effect on the apple crop?
after years of digging and research, i finally found the toolkit that was used to make MS multimedia software Encarta, Dinosaurs and Dangerous Creatures.
when i fell in love with these programs, i imagined they were built with a rich multimedia authoring environment/IDE like Macromedia Director. e.g. dragging and dropping images, sounds, text and video onto a stage, animating it with keyframes, and then scripting it for interaction.
the toolkit used was, as it turns out, a very roughly hewn collection of individual programs. there was no IDE. all of the content was written in RTF files, which were then compiled with links to external resources like wavs and avi's.
i cannot imagine what a nightmare this was for the MS Home teams to work with. there is no drag and drop of any kind, no object linking and embedding (OLÉ!), nor animation editor. this is a dog's breakfast of individual programs written by different people.
i'm frankly amazed that the MS Homes teams put together such well-designed programs *despite* how painful this toolkit is to use
the one thing i can say in its favour is that it has one badass tetricube logo for cover art :D
huge thank you to @david_rysk and @philpem for archiving this extremely obscure piece of software
https://archive.org/details/microsoft-multimedia-viewer-2.0-rips-20210921-1.7z