Stefano Rodighiero

@eslr
98 Followers
85 Following
267 Posts

Software developer. Interested in programming languages, data engineering, biking and #bikepacking. I like Lisp

Current header picture represents Lago di Santa Croce, in Italy (province of Belluno), taken in April during #venetogravel 2025

#emacs #commonlisp #clojure

Personal websitehttps://stefanorodighiero.net
Bloghttps://stefanorodighiero.net/blog/
Linkagehttps://stefanorodighiero.net/linkage/

studying raymarching because why not

#sundayscreenshot #lisp #graphics

Commander Keen Games (free book)

https://forgottenbytes.net/

Welcome to webpage of Bas Smits

I didn't know about this one! https://www.onenightwild.com/

"In Deutschland gibt es viel mehr Orte, an denen du völlig legal unter freiem Himmel schlafen kannst, als du vielleicht denkst."

#bikepacking #bivouac

Übernachte draußen & finde dein Nachtlager ⛺️ - onenightwild.com

Es gibt in Deutschland mehr Orte, als du denkst, wo du legal draußen schlafen kannst. Wir zeigen dir wo sie sind » Finde Biwakplätze, Trekkingplätze, Naturlagerplätze in ganz Deutschland!

onenightwild.com

Do you play backgammon, tabletop games, RPGs, any dice game? Or maybe just have an interest in randomness and statistics?
This article on precision dice and dice fairness might interest you (or your followers, boost if so)!

https://www.ariis.it/static/articles/fair-die/page.html

#backgammon #tabletop #rpg #boardgames #games #statistics #dice #tabletopgames

some wise words about operations and reliability in this #haskell https://blog.haskell.org/a-couple-million-lines-of-haskell/ article which basically isn't even really about haskell

(it's really good you know the stuff we liked before and then bookmarked it even)

A Couple Million Lines of Haskell: Production Engineering at Mercury | The Haskell Programming Language's blog

What it takes to run 2 million lines of Haskell in production at a fintech company serving 300,000 businesses.

The Haskell Programming Language's blog
@grumpygamer If I may... I'm very late to the party, but I just finished Return to Monkey Island. As I played, I kept wondering how you would have come up with a fitting ending, whether or not you actually decided to reveal the island's secret. Now that I've reached the end, I have to say that my expectations were met and exceeded: it was fun, brilliant and touching at the same time. Including the sealed part (I'm fifty years old too). Many thanks to you and the entire team
started again Jonathan Strange and Mr. Norrell after years. Last time I struggled, I forgot why. Now it clicked immediately and I went through 80 pages without realizing it #books
why #Emacs is so prone to segfaulting all of a sudden? (Emacs 30.2 installed via homebrew-emacs-plus)

I recently found out this #opensource project about video game spaces, or "a digital museum of video game levels," as its creators described it. Within the webpage several levels are fully explorable, in order to better grasp their spatial qualities: https://noclip.website/

#games #videogames #gamestudies #architecture #spatialanalysis #urbanism #3dmodel #leveldesign #worlddesign #design #museum #preservation