I feel like I'm talking to Jarvis every day
Today's game will be about Taiwan's Night Market
Start getting some great one shot results, playable, shareable, and multiplayer right away.
"Make a game in Taipei 101, where someone with a red tshirt climbs it, and we need to stabilize the building against earthquake."
Just added a real time playground of the game you're making. no more back and forth!
We have a "fallback" mode when the agent create a game in craftmygame. Users can still edits part of the game it wants, visually and be able to fully control games and graphics and any point.
Not sure what to think about Claude's "forced" 1M context. I was always paranoid to reset context when Opus/Sonnet hit 50% of the 200k window. More context =more hallucinations + more tokens burned. Did they actually solve that? Or do they just want you to spend more tokens?
Been working on adding an AI agent to the CraftMyGame game engine. Soon you'll be able to make a multiplayer game in under 5 minutes, without touching any code. Personalize it for your brand and community, and play it live with friends.
Probably why China might get ahead.
Now an official way to manage all Google service via CLI so it's easier for your (openclaw?) agents! Make agents life easier
LLM has been trained on hundreds, thousands using cli tools, they instinctively know how to query them
How much do you want to own the harness?
Claude Code team rewrites their agent harness every month — not because it breaks, but because the model keeps getting smarter and needs less scaffolding.
Feels like a classic buy vs build:
- Anthropic/OpenAI's harness auto-improves as the model evolves. But if it doesn't fit what you're building, you can't control the loop.
- Pi-mono is the same minimal bet (used by OpenClaw), vendor-agnostic and you own the harness.