@Migueldeicaza I was trying to make one of my swift-godot projects compatible with windows, And I've got the following error. Do you have any idea of what is this error? I never put the ~ simbol in front of the file. Any idea? Thanks (This afternoon I won't be anymore on this win machine until I don't know when)
Hey @Migueldeicaza I think in the last version of main of swiftgodot there is an error, I just updated one of my repos to the last commit, and generates this error: I think is the callable macro
@Migueldeicaza hey! I'm trying to use the godotswift package, but when I build the swift, I've got a huge crash, any idea of what it can be? Super thanks!