zero control over the sound and volume of an emergency alert or ability to totally suppress emergency alerts. Hope people are safe, but no signal category and no control how alerts are raised on phones @ 4am is a mistake
| Pronouns | they/them |
| Pronouns | they/them |
I implemented an alternate shot for each weapon type that occurs if you hold up + shoot. It changes the shot properties but not its damage:
- Fireball up-shot does a 45-degree shot, moves slower, reduced fire rate, shorter range.
- Orb up-shot does a slow circular sweep in front of the player, no seeking.
- Magic staff up-shot attacks up, spawns a block above you.
Added drops, fully random for now. Going to remove weapon-cycling (except as debug) so main gameplay controls are dpad + 2-button.
@lilyyllyyllyly Thanks!! it's fun trying things out and implementing new items.
not totally sure about the orb seeking yet ^^ the idea was sorta like the hunter from Thunder Force IV but wall collisions. I think it can be balanced outside a shmup, but in a more persistent arena it requires enemies to pose an active hazard and some restrictions on how well it handles around obstacles.
The staff is bit situational and I thought it would be a fun for mobility, passthrough keeps physics easier.
More progress, new weapon types added:
- The seeking orb shot is low-damage, moves fast, tracks enemies, and bounces off walls.
- The magical staff spawns passthrough magical blocks that you can stand on and also functions as a close-range high-damage attack.
I also tweaked the foreground clouds to have less contrast and adjusted the far bg and close fg to scroll slower.