3D guy. Mac guy. Sci-Fi guy. Film guy. He’s just this guy, you know? [He/Him]
Avatar by Dan Jones
| Website | https://www.gian-cursio.net |
3D guy. Mac guy. Sci-Fi guy. Film guy. He’s just this guy, you know? [He/Him]
Avatar by Dan Jones
| Website | https://www.gian-cursio.net |
I finished the boarding tube and landing gear seen in WWE, and added a couple of foot-ramps. The ramps are designed so that they can lower in either direction, forward or aft, and they operate independently.
I added some bronze and silver accents to various tech details to break up the coloration subtly, as well as scorched metal effects to the cannons.
I revisited the details on the "tech" section in the nose, researching greebles used on digital and physical models and finding some I liked.
I also built the meditation room seen in The Road Home. Concept art shows it was meant to be a straight cylinder, but from what we actually saw in the movie, it makes sense as a triangle.
Next up, the boarding tube at the bottom of the ship. #WhiteStar #LightWave3D #3DArt #Babylon5
Major texturing for the #WhiteStar is finished. Check out that subsurface scattering on the aft fins in the last render!
Now it’s back to Modeler for a landing bay, meditation room, tiny crew, and I want to add some more greebles to the mechanical sections, they look a little plain. #LightWave3D #3DArt #Babylon5
Made some (subtle) progress on my #WhiteStar recently. At first I freehanded the "contouring,” but I wasn't satisfied. I got enough of a handle on Photoshop's vector tools. In addition to getting nice smooth arcs, it's also easy to tweak. My model has some shape differences from the original, so exactly rebuilding the original maps wouldn't work.
I also turned sub-surface scattering back on. It's murder on render times, but I love how it looks on the tail.
#LightWave3D #3DArt #Babylon5