@troido Random location is generated in the godot editor itself, its a special menu for multimesh instance to fill another mesh. I think the particle approach should be better, but i need to investigate further. Multimeshinstance paints all blades in each tile with a single drawcall so its not so horrible performance wise. Also there's the primitive lod system and I discard some fragments depending of distance. Do you want me to send you a minimal project so you can test it by yourself?