My Life In Print: Day 785
Taking 2000 photos of an event, but only having space to print 4
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| Team Debug | https://www.teamdebug.com |
My Life In Print: Day 785
Taking 2000 photos of an event, but only having space to print 4
UNDERTALE and DELTARUNE creator Toby Fox talks to us about working alone, his musical upbringing, developing with GameMaker, and more!
Debug #10 is available in premium quality print and DRM-free digital formats
Get yours here: https://debu.gg/10
In Debug #7… Wesley LeBlanc speaks with developers Edmund McMillen and Tyler Glaiel about their follow up to indie darling The Binding of Isaac
Available now as a premium quality print version and DRM-free digital download
We’ve done it again. That’s 3 issues of our indie games magazine, and the reception from readers has been fantastic.
@debugorg if you’re curious!
Mastodon has been an amazing platform to both discover these games, and to bring attention to what we’ve produced with them. The #gamedev community here is truly fantastic.
We need to promote our indie games magazine, but have no marketing budget…
Perhaps this photo of community manager Nick reading Debug #3 in a tree will work?
It is with great pleasure that Debug Magazine welcomes our new Editor-in-Chief Andrew Dickinson!
Andrew comes from the MCV/Develop award-winning Lost In Cult team, having been their Operations Director AND the EIC of their flagship gaming journal [lock-on] for five volumes.
Retro gamers may also know him as a Dreamcast Junkyard team member, and author of the books Dreamcast: Year One and Dreamcast: Year Two.
We're excited to have Andrew on board, as Debug continues to grow in 2024 and beyond.
You know you're in for a great time when the in-game currency is 'Crumbs'
Learn all about the wildly fun Headbangers: Rhythm Royale from Glee-Cheese and Team 17 in Debug #3 - Available 7 October
Attention game devs… It’s #wishlistwednesday and Debug #3 is hitting the printers in one week…
Want your game forever immortalised in print media? Show us what you’re working on!