"A player gets caught up in playing a game because the instant feedback and constant interaction are related to the challenge of the game, which is defined by the rules, which all work within the system to provoke an emotional reaction and, finally, result in a quantifiable outcome within an abstract version of a larger system."
- Kapp, K. 2012. The Gamification of Learning and Instruction.
Image: charlesdeluvio, Unsplash
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