Cars Sports Racing

@carssportsracing
31 Followers
1 Following
30 Posts
Races cars gaming opensource
Cars Sports Racing 2 1

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First step: car tuning.
In the next release, AXIOM will have preset parameters for its cars, but in the future, I'd like all drivers to start with the base car and, depending on their earnings, AXIOM and the player will be able to increase their car's performance.
Tuning is only possible in Career mode, but if you've modified your car, those same characteristics will be available in Race mode.
https://youtu.be/k-XL4IRMEVo
@opensource @simracing
www.cars-sports-racing.net
WIP Tuning cars in Career mode

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Below are the changes I will be making in the next major version - Cars Sports Racing

As previously mentioned, the race unlocking feature is no longer really relevant now that the career mode is implemented. Therefore, all races will be accessible in this section. The difference with the career mode is that only two challenges will be available. The practice mode will be reinstated with track selection (only those tracks available […]

Cars Sports Racing
Thoughts on the upcoming releases (3.0) - Cars Sports Racing

After all my testing of the game, it became clear to me that some implementations needed to be changed or implemented. End of races : When the player finishes a race, the game returns to the race configuration page, forcing them to click “back” to continue. It would be more efficient if, upon finishing the […]

Cars Sports Racing
Supercars Class C Championship 180 Km race finished
I finished 2nd overall despite qualifying twelfth for the last race and finishing last, two laps behind the leader
https://www.cars-sports-racing.net/masterserver/championship?championship=Championship+2
https://www.cars-sports-racing.net/masterserver/race/1384
#LinuxGameDev #Opensource #simracing
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4th race of the Championship 2 with the Deckard at Karwada (Suzuka), real weather.
Broad sunshine, track temperature 21°C.
Qualifying: 1st, 26 laps race, one pit stop for refueling and tire changes, a drive-through penalty for cutting a corner following a braking error.
I finished 9th, many braking errors trying to overtake my opponents; on this track, it's unforgiving.
In the championship, I'm still in first place with an eight-point lead over the second-placed driver.
https://www.cars-sports-racing.net/masterserver/race/1375
Races

I decided to include the OSG (OpenGL3) module in Cars Sports Racing 2.1 for the management of new effects while waiting for me to finish the OpenGL4.6 module
@opensource @simracing

https://youtu.be/-Yp_qn-oeY8

Preview CSR 2 1 with OpenGL3

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C.S.R 2.1 will have OpenSceneGraph module - Cars Sports Racing

While I’m waiting to implement the 3D opengl 4.6 engine (which will take me some time), I decided to reintegrate the OpenScenegraph engine into Cars Sports Racing for players who want more significant effects. I modified the color of the particles when the wheels spin, which seemed too white to me. But this system will […]

Cars Sports Racing
I'm implementing a race controller for the next version.
If the car in front has been involved in a collision and as a result cuts the inside of a corner, it will not be subject to a drive-through penalty.If the car in front loses a position following a collision, drive-through penalty.If the car in front loses two positions,stop-and-go penalty.
If the car in front loses more than two positions, 10-second pit stop penalty.
https://youtu.be/-Jdwj8RLvXM
Race controler for possible penalty

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For the next version (2.0.1), if the player is in semi-pro or pro mode, penalties will be activated for all cars in races.
The different penalties will be as follows:
In practice or qualifying:
- The current lap time is canceled if the driver cuts a corner.
During the race:
- pit lane if a corner is cut
- Stop and Go if the car is started before the green lights go through
- Stop and Go if the car exceeds the speed limit in the pits.
@simracing @opensource