Lots of small lines are a recipe for weird visual problems, not to mention the dreaded visplane overflow, which can crash the vanilla engine. Still, I had to put at least one sector CD to represent Romero and Carmack's CD collection.
For many visual details, though, Dan Linton's "A Visit to id software" camcorder video from November 1993 was invaluable.
Fortunately, there's a good office layout in Fabien Sanglard's Game Engine Black Book for Doom, which helped enormously with laying down the basic linedefs. (Of course, almost any real life space has to be scaled a bit differently for Doomguy to comfortably run around in.)
One part of my recent Texas-themed Doom project I'm particularly proud of: recreating id software's iconic Mesquite offices in the original engine, with (mostly) stock textures from the game. What would the place Doom was made look like *in* Doom?🧵
#doom #doommapping #leveldesign
Deja vu doomin (with the help of silent teleports and careful gif looping)
#doom #leveldesignI'm thinking I'm back. Feels good to get this Doom project out the door
#doom #leveldesign
Beyond thrilled that a project I led got a golden Cacoward at this year’s very special Cacowards—held on Doom’s 30th (!) birthday! Can’t wait to get back to my now-several WIP Doom projects in the new year.
#doom #DOOM30The complete WW merch booth experience, complete with the So You Think You’re a Witch CD, picture disc, and
#doom -based merch booth game
#gamedesignAlso should mention my one and only solo album Rich Idiot Condos, probably the one thing I’m most proud of artistically and, appropriately, the thing the fewest people have actually heard. Pay what you want on
#bandcamp #bandcampfriday https://manifestsons.bandcamp.com/album/rich-idiot-condos
Rich Idiot Condos, by manifest SONS
10 track album
manifest SONS