It's been over 10 years now that #Godot has been developed in the open, with code contributions from 2,800 users.
Today, we reached the issue #100,000 on GitHub:
https://github.com/godotengine/godot/issues/100000
| kbin | @[email protected] |
| lemmy | @astrsk |
It's been over 10 years now that #Godot has been developed in the open, with code contributions from 2,800 users.
Today, we reached the issue #100,000 on GitHub:
https://github.com/godotengine/godot/issues/100000
Gold stars get actual mentions --
Wireguard: 4.4mb
Prompt: 18.2mb
Pixel Pals: 22.6mb
Steam: 32.5mb
⭐️⭐️⭐️
Other notable mentions:
Online banking: 350mb
Pawword manager: 300mb
ISP account app: 275mb
ffs Amazon’s app is only 200mb compared to y’all! Get. It. Together.
Added some more textures, made a bunch of little improvements, and started to work on a full map to run around in! i've built a web version if you want to check it out so far: https://robolounge.neocities.org/games/brute/
Any #godotengine experts out there that can help?
I’ve successfully made a transparent, non-scaled borderless window to draw sprites on, similar to desktop goose.
But I can’t for the life of me figure out how to pass through mouse clicks to other programs below this always on top, non-focusable window.
Proud to announce the release of playdate-luacats! It super-powers VSCode for Playdate Lua development, enabling static analysis, auto-complete and drastically improves Github Copilot predictions too!
I converted the Playdate API to a machine readable format (LuaCATS), manually defined types for ~2000 values and now VSCode (via sumneko.lua extension) can detect errors and offer suggestions while you code.
Give it a whirl!
https://github.com/notpeter/playdate-luacats