r4dixx 🐝

@amasikel
241 Followers
135 Following
781 Posts
Android Developer 👨‍💻 • Creator of woopzi.me • PAUG & Android Makers organizer 👥 • Remote worker 🏡 • he/him
websitehttps://r4dixx.com
woopzihttps://woopzi.me
Most of you have heard about Block's 40% layoffs by now, but the numbers are even worse. Engineering was hit harder, we've lost close to 70% of our engineers. Our leadership is plagued by false promises of "intelligence". The company you once knew as a prolific OSS contributor no longer exists.

woopzi 1.3.0 is out.

Main change: You can now edit right after posting!

Short window. Fix your mistake. Then it becomes permanent.

Also:
– smoother scrolling
– more stable sorting
– many fixes

Next: search, labels, personalization, and more!

As always, feedback is welcome :)

Enjoy!

https://woopzi.me

Almost 1/2 day of debugging, including (too) many Caude Opus 4.6 tokens to discover it was cache all along... TIL it's easy to waste time and money instead of using this guy called BRAIN
@mreichelt yes I am! But maybe I missed a few optimizations. I'll check out the video. Thanks!
@mreichelt Yeah! With pleasure! dm your availability (I'm pretty free lately) and we'll chat about all that. Thanks a lot!
@mreichelt Thanks! By cache you mean Gradle cache? Cause I'm doing that already :( I'm not too familiar with iOS and xcode yet so maybe there are some optimizations to be done on this side?
@mreichelt my build phases. Thanks for your help :)

@mreichelt

- name: 👷 Build iOS App
timeout-minutes: 45
shell: bash
run: |
echo "📦 Building iOS with BUILD_TYPE='$BUILD_TYPE'"
set -euo pipefail

PROJECT_PATH="apps/ios/woopzi.xcodeproj"

xcodebuild -project "$PROJECT_PATH" \
-scheme "$BUILD_TYPE" \
-configuration "$BUILD_TYPE" \
-destination generic/platform=iOS \
build \
CODE_SIGNING_ALLOWED=NO

@mreichelt sure! I can share my ci YAML if needed
KMP project. Does anyone know how to optimize builds for iOS / Xcode? This is what I'm getting for a little change in the same shared feature module :( Same on local.