Adrian Hon

@adrianhon
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Former CEO and co-founder of Six to Start, made Zombies, Run!, wrote You've Been Played and A History of the Future in 100 Objects
Bloghttps://mssv.net
Bookhttps://www.basicbooks.com/titles/adrian-hon/youve-been-played/9781541600171/
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Andreessen's Techno-Optimist Manifesto directly references it! And of course you have Facebook's old "move fast and break things" motto.

Where this overlaps with gamification is in its embrace of individual sovereign will and the compression of time (CF Virilio).

David Waddington's forthcoming book The Hidden Curriculum of Video Games is all about this overlap. I've read a proof, it's a great examination of these issues!

https://www.mqup.ca/Books/T/The-Hidden-Curriculum-of-Video-Games

The Hidden Curriculum of Video Games

Despite decades of inflammatory rhetoric, the real risk of video games lies not in their violent imagery but in the ethical and political sensibilities they normalize. Video games reward speed, efficiency, ...

As much as I like gamification analogies, I think this piece is stretching things a bit far.

IMO Silicon Valley's obsession with agency and "agentic vs mimetic" behaviour is better explained as a direct callback to early 20th century Italian Futurists who glorified war, speed, energy, and youth.

https://www.theguardian.com/news/ng-interactive/2026/mar/17/elon-musk-gamify-government

What was Doge? How Elon Musk tried to gamify government

The long read: Steeped in gaming and rightwing culture wars, Musk and his team of teenage coders set out to defeat the enemy of the United States: its people

The Guardian

"Today, to get bodies into stores, the shopping experience must be theatrical, Instagrammable, gamified."

But it was ever thus...

https://www.newyorker.com/magazine/2026/03/23/how-zac-posen-went-from-making-ball-gowns-to-remaking-the-gap

How Zac Posen Went from Making Ball Gowns to Remaking the Gap

The fashion designer was brought on as Gap Inc.’s creative director to help restore the company’s cultural relevance. Has the Gapaissance arrived? Rachel Syme reports.

The New Yorker

It's beyond frustrating to see this claim peddled in the New Yorker, albeit in a podcast interview. It would never have gotten past their fact-checkers in a proper piece.

God knows Silicon Valley has created a lot of manipulative, addictive shit, but this sloppy scholarship helps no-one.

The only way the comparison makes sense is if you call all variable reinforcement ratio mechanics like slot machines.

But you cannot say any instance of VRR in the world – like opening your mail client to see if there are any new messages – is "literally" copied from slot machines.

They are *like* slot machines, in a way, but the intention to copy was not there, certainly not for the iPhone Mail app.

Jonathan Haidt just claimed that the pull-to-refresh behaviour in Mail on the iPhone was "literally" copied from slot machines. As someone who has written a book critiquing gamification, this seems totally off.

Pull-to-refresh debuted in 2009 with Tweetie, a 3rd party Twitter client, and subsequently patented. I can't find anything suggesting it was based on or inspired by slot machines.

https://www.newyorker.com/news/the-new-yorker-interview/can-we-save-kids-from-social-media

The epic Battlestar Galactica-inspired larp Odysseus has launched its crowdfunding campaign, attracting €100,000 in the space of five minutes!

It really is one of the most sophisticated and spectacular larps out there, so if you're at all interested in what Nordic larp is like, check it out (I know I’m going!)

https://www.indiegogo.com/en/projects/ellarion-tales/odysseus-first-light

Odysseus – First Light by Ellarion Tales - Indiegogo

Odysseus – First Light is an epic sci-fi larp about survival. Help us build a spaceship and join us onboard!

I'm a little amazed at the quality, I'd originally imagined this convention as a lo-fi affair but the demand has been huge!

We've just released full details of all TEN games playable at Jubensha Con 2026 this May!

This is likely the widest range of English-language jubensha available at any event, ever, and most of them are wholly or partly-GMed so players get the full jubensha experience. Extremely hyped!

We're still assembling details for our talks, but we will have experts from China, Singapore, US, and UK, including people who've been designing games and running venues for years.

https://jubenshacon.com/games/

Games

Jump to: Incog Games: Spy of the Year Chronic Insanity: All Falls Down: Sorroborough, Seven Strikes, Cognito, Here, You Scream: New Delphi Suspense Studio: Game Over, The Sandcastle Twist ‘n …

Jubensha Con 2026