Jesse Petrilla is a loooooongtime racist piece of shit. Don't let him infect retro gaming.
I refuse to be pulled into the Nvidia discourse. I also refuse to be pulled into the tangential "state of modern blockbuster vs. indie vs. hobby vs. alt gaming" discourse, far more interesting though it might be.
Hegel: The state is the actuality of concrete freedom.
Jamke from the hit video game Fire Emblem: Seisen no Keifu:
https://www.youtube.com/watch?v=jb8-O6xJLVo
Hands-down the funniest boss fight I've ever livestreamed.
YouTubeSquare Enix understood that ten years ago with Dragon Quest Builders. It feels like Atlus understood that with 3D Dot Game Heroes.
But note that these are mostly indie games. Hence the Pokémon Minecraft also being behind the times: because as far as commercial games go, the time for this would've been over ten years ago, when Minecraft was still novel enough (not yet entrenched enough) that you could peel away some of that player base by riding Minecraft's coattails.
(And if you want my own view on that genre: from the outside, it still appears too wedded to Minecraft's ideas about building, extracting, and exploring to stand out as a genre in its own right, and not just Minecraft With X.)
In line with the times because between Hytale, Vintage Story, whatever Eniko is working on, and maybe a handful of other games I'm forgetting, I've noticed Minecraft-likes coalescing into their own genre as of late.
There's a Pokémon Minecraft now? This feels simultaneously behind the times and right in line with the times.
"Gamers aren't buying games anymore":
https://www.vice.com/en/article/us-gamers-arent-buying-video-games-anymore-new-study-revealsDuring the big platform subscription service push 6-8 years ago I was sounding the alarm about this. It seems inarguable now that the mass devaluation did happen and we are dealing with its consequences.