Korab UI
Let's talk HUD (Heads Up Display) There are many ways you can create a HUD, usually a lot of minimalized and rather clean HUDs are used nowadays, when it comes to making games. Older games from the 2000s had their own flair and immersive implementation of a HUD, being it's own art. Hence i plan to incorporate more relatable and immersive options. Not as easy as it might sound, as you can't just clutter the UI with anything. Some samples of my WIP.



