This has got to be the wildest "back in my days" blog post I've ever written.
Now that that one's published I'll go back to tell those lousy children to get off my lawn 👴
| Blog | https://www.stum.de/ |
| GitHub | https://github.com/MenhirMike/ |
This has got to be the wildest "back in my days" blog post I've ever written.
Now that that one's published I'll go back to tell those lousy children to get off my lawn 👴

New video! Here's my retrospective of Shining Force III scenario 2 for the Saturn!
Link: https://youtu.be/HVoiS8sCqNU
#segasaturn #shiningforce #shiningforceiii #rpg #jrpg #srpg #strategy #retrogames #retrogaming #classicgames #classicgaming
Finally had time over the holidays to realize a long-standing dream of mine: a hex editor that knows about the PE file and .NET metadata format. You can click any byte and it will show you which data structure it is in the tree. Every byte is covered.
The parser is at https://github.com/KirillOsenkov/MetadataTools/tree/main/src/PETree
On my „Keep It Simple“ aversion:
POSIX time, generally described as „Seconds since 1970-01-01“ is not really that. Time is a very messy thing by itself (you need magic to make GPS work) and dates do not make it easier.
The POSIX EPOCH *makes* something very complex seemingly simple to use. It‘s a good design with careful tradeoffs by very smart people.
Time cannot be *kept simple*.