@Goutte

125 Followers
288 Following
600 Posts

I enjoy maths, juggling, coding, sleeping and thinking, in no particular order.

Expect from me some video game screenshots, some astrophysics, some shaders, some forlorn words, some new ones too, and random curiosities found on the seashore of the internet.

PannounI answer to all the pronouns, just use for me what you feel comfortable with.
DestinationAn hyperruliad, hopefully.

Today's cellular automaton in #Godot : Langton's Ant.

It's even better as an ant colony.

#CellularAutomata #godotengine #ScreenshotSaturday

It's fairly easy to make #CellularAutomata in #Godot using a #shader.

There's barely any Gdscript, just enough to connect the top-left Rule LineEdit with the shader parameter.

To read back from the written pixels, I use two SubViewports and two ViewportTextures.

That's no Lenia, but it's pretty neat for a few minutes of hacking around.

So many possible rules ! #ruliad

The version 1.5.0 of the AnimatedShape2D addon is out !

Linked frames (sharing the same frame data resource) are now highlighted when one is selected.

This version also solves the benign error message about UndoRedo.

Get it while it's fresh like a spring flower : https://github.com/Goutte/godot-addon-animated-shape-2d/releases/tag/v1.5.0

The addon also has been updated in Godot's Asset Library. (validation pending)

#godot #godotengine #addon #indiedev

Release v1.5.0 — Spring is coming · Goutte/godot-addon-animated-shape-2d

When you select a frame that shares the same frame data with other frames (copy&paste was used), they are now visually linked together by a small icon in the top-right of the preview. In addition,...

GitHub

The version 1.4.0 of the AnimatedSHape2D is out !

It comes with fixes and performance improvements. If you were using a previous version, you should definitely update to this one.

This release also marks the publication of this addon on the official Godot Asset Library. \o/

Hopefully this is the last update for a while (which means I'll stop spamming the fedi about this #godot #addon). Thanks for your patience !

https://github.com/Goutte/godot-addon-animated-shape-2d/releases/tag/v1.4.0

#GodotEngine #GameDev #IndieDev #PixelArt

Release v1.4.0 — Harder, better, faster, stronger updates · Goutte/godot-addon-animated-shape-2d

Added a SVG icon to AnimatedShape2D Update the shape more accurately Publication on the Asset Lib

GitHub

Today, in the #godot adventures of Noir, the existentialist, surviving robot of a misaligned #AI apocalypse : corner jumping correction ! Gotta preserve the hardware, these corners look sharp.

#ScreenshotSaturday #GodotEngine #indiedev #gamedev

I've added the last feature I planned on adding to the AnimatedShape2D #addon for #Godot : shifting frames.

This is handy when you've added new frames in the middle of your animation and want to adjust the shapes with a minimum of effort.

Get it now, while the bugs are still fresh and juicy :
https://github.com/Goutte/godot-addon-animated-shape-2d/releases/tag/v1.3.0

Now I can stop shaving the yak and get back to actually making a #game .

#godotengine #pixelart #indiedev #gamedev

Release v1.3.0 — Shift frames around · Goutte/godot-addon-animated-shape-2d

In this release, we can now shift shape frames to the left or to the right. Shifting moves the selected frame shape and its adjacent frame shapes if necessary. This is useful after you've added new...

GitHub

Annnd now we can use the mouse to resize and reposition the shapes for each frame of the animation. This improves the usefulness by 200%. Took about 11h over three days.

I can now configure the hurtboxes and hitboxes of any animation in only a few seconds. And so can you. Enjoy !

#godot #godotengine #addon #pixelart #indiedev #gamedev

https://github.com/Goutte/godot-addon-animated-shape-2d/releases/tag/v1.2.0

Release v1.2.0 — Mouse-based editable preview · Goutte/godot-addon-animated-shape-2d

Now we can use the mouse to reshape and reposition our shapes for each animation frame. We can also choose the background color of the previews. This was a tall order, and it's complicated enough...

GitHub

Ever wanted to customize your hitboxes for each frame of each animation of your AnimatedSprite2D in #Godot 4, without having to deal with an AnimationPlayer ?

Now you can ! Enters AnimatedShape2D.

Add it to your scene, target your AnimatedSprite2D, your CollisionShape, and voilà !

#pixelart
#godotengine
#indiedev
#addon

https://github.com/Goutte/godot-addon-animated-shape-2d

Special thanks to @pandoriafalls

GitHub - Goutte/godot-addon-animated-shape-2d: Godot addon to animate a CollisionShape2D along with the frames of an AnimatedSprite2D. Useful for making changing hitboxes, hurtboxes and hardboxes.

Godot addon to animate a CollisionShape2D along with the frames of an AnimatedSprite2D. Useful for making changing hitboxes, hurtboxes and hardboxes. - GitHub - Goutte/godot-addon-animated-shape-2...

GitHub

New fear unlocked : trolls & bubble traps !

#godot #GodotEngine #indiedev #ScreenshotSaturday #anarchism