@GodotFest

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GodotFest is a new yearly, independent convention centered around the Godot game engine.

While not quite the same as GodotCon, GodotFest is organized by the Godot user group in Munich, the same team behind the GodotCon 23.

Websitehttps://godotfest.com
More socialshttps://taplink.cc/godotfest
We've made it to the news! Thank you GamesMarkt for spreading the word, you've perfectly captured everything that makes #GodotFest great. And best part is that we'll be doing it again next year! 👉 https://www.gamesmarket.global/first-godotfest-in-mattracts-300-developers/
First GodotFest in Munich Attracts 330 Developers

Under the new title GodotFest, the Godot engine event tradition in Munich continues. 300 people attended the event by local hosts GameDev Events Munich. The schedule was perfectly tuned in on the needs of developers.

GamesMarket

Good news! Even if you couldn’t make it to #GodotFest this year, all the recorded talks are now gradually being uploaded to our YouTube channel.
If you’d like to support the speakers (and us!) in reaching a wider audience, a like and sub would be awesome!

https://youtube.com/@GodotFest

How does Rider work? Matt Ellis will show us how #JetBrains made it easy to debug C# and GDScript, how inspections and code completion are made, and tell the story of adding unit testing with GDUnit. We’re proud to have them as supporters of #GodotFest 2025!
Expand what Godot can do! At #GodotFest, Patrick Exner walks you through integrating third-party C++ libraries with GDExtension and managing dependencies using Conan, vcpkg, and SCons.
Endless Access is a non-profit organization on a mission to empower the next gen of creators through its global community and innovative tools that spark creativity, foster collaboration, and build future-ready skills. We’re proud to have them as supporters of #GodotFest 2025!
When designing tools, it’s easy to focus only on what they do and not how people use them. At #GodotFest, Robin-Yann Storm will teach how to design tools and workflows that fit together seamlessly, balance time and cost, and make teams more effective in the way they work.
When designing tools, it’s easy to focus only on what they do and not how people use them. At #GodotFest, Robin-Yann Storm will teach how to design tools and workflows that fit together seamlessly, balance time and cost, and make teams more effective in the way they work.
Before you leave for #GodotFest in a few days - if you want to showcase your projects, bring a laptop! We'll have two rooms with tables and power. Spots are first come first serve, but reset during lunch break to give everyone a chance.
The best-looking UI means nothing if your players can’t read it. In her workshop at #GodotFest, Henni (itsjustletters.de) will show how Godot’s font tools help designers build accessible interfaces: starting from the basics all the way to advanced OpenType features and more!
The age-old wisdom for adding multiplayer to a complex single player game is: Don't. But the team of Dome Keeper did it anyway! Chris Ridenour will talk about how they did it at #GodotFest