Kana Miyoshi

@Elusive_Fluffy
35 Followers
19 Following
263 Posts
She/Her. Mute Vtuber and game dev trying to have a nice time streaming and make enjoyable games
Pfp by: https://twitter.com/Mewwps
Twitchhttps://www.twitch.tv/kana_miyoshi
Main Youtube Channelhttps://www.youtube.com/@KanaMiyoshi
VOD Youtube Channelhttps://www.youtube.com/@KanaMiyoshiVODs
Discordhttps://discord.gg/3dnSJnQDwQ
Been working on a level editor integrated into my engine, so I can easily switch between the editor and gameplay. So far I've gotten most of the core features done, including a full undo/redo system, which works with all the fields in the editor
#gamedev #customengine #screenshotsaturday #indiedev

Added colour tinting from the collision mesh's vertex colours, which is fairly cheap to do

This is something I kinda wanted to do in unreal engine but I think isn't easily possible with it, but now that I'm making my own engine I can add whatever I want  
#gamedev #customengine #screenshotsaturday #indiedev

Finally got the animation system mostly done for my engine. I added 1D blend spaces and transitions, and its all data driven. Creating my own file format and getting it all working was by far the toughest to implement, took about 3-4 days of painfully troubleshooting it
#gamedev #customengine #IndieDev
Some progress on my engine/game, I've gotten a third person camera and basic movement working. (Just a test "character" actor for now, and a test fox texture for models)
Was alot to setup to get to this point, some of the things I've set up is a texture and model manager to not load duplicate textures and model data, a level manager, level classes, actors, a input system with function callbacks based on bindings, a file parser for my levels and actor definitions files, and more!
Also a UE farewell video of the last thing I did in UE (if nothing stops me from making my engine), changed the eyes and mouth to textures, and adding blinking
Current progress on the moveset for my 3D platformer going through part of the level I'm currently working on. The movement is still a WIP with some basic placeholder animations.
#3DPlatformer #ScreenshotSaturday #GameDev #IndieDev

Progress so far on the first level, just kinda a first pass with some objects. Will later add some more foliage and other things
Been going a bit slowly on it as I've also been working on other projects too.
Maybe about almost a quarter of the way done with this

#WIPWednesday #gamedev #3dplatformer #indiegame #indiedev #SoloDev #gamedesign #madewithunreal

Been recently working on blocking out the first level. I had redesigned it again since the last sketch I had, but I'm now much more happy with how it look.
I like how the level kinda wraps around itself.
Still a bit more to tweak but overall its mostly done

#screenshotsaturday #gamedev #3dplatformer #indiegame #indiedev #SoloDev #gamedesign #madewithunreal

Got about half of the basic animations needed done. The running animation by far took the longest and was the trickiest, I scrapped it at one point to try again. I'm fairly happy with it but feel it could still have some improvements (my favourite part is the physics with the tail).

For the air attacks I want to later on add some VFX to it too

Still have more of the movement to animate but taking a break to work on the first level instead

#gamedev #indiedev #SoloDev #gamedesign #cute

Just finished texturing the clothes, I may change it a bit later on, but for now I'm quite happy with how it looks now  

Now just the rigging left to do
#gamedev #indiedev #SoloDev #gamedesign #3dmodel #blender #cute