Today's pet peeve.
Why do I keep seeing people "highlight" using opaque lines. Don't do that. Use multiply.
Green energy day job, game dev / design talks & tutorials at night.
Youtube: https://www.youtube.com/channel/UCFL6-QAPmuin1iXUY1MEe0g
He/him
The concept of health bars and random chances to hit and stuff are abstractions.
When the depiction of the characters is so realistic that you expect to see realistic results, I just can't get into it. It feels really trashy.
In order to maintain the realism of the actual fight, you'd have to radically amp up the realism of the animations, not just have them flinch back every time they get hit.
For SOME REASON that's not the priority, but it'd end up feeling like movies.
Today's pet peeve.
Why do I keep seeing people "highlight" using opaque lines. Don't do that. Use multiply.
It's not cladded yet, but there's nothing like a first delivery.
I've learned some really nice techniques that I presume are common knowledge. You can tell what they are by which floors have opaque walls.
OHHHH.
It CAN be skipped!
Here, this is the setting you want to toggle if you'd like to start the game with such complex options as... being able to paint something. Or build a ramp. Or a ladder.
It is absolutely mind-boggling to me that the "AWESOME" shop is literally just "burn your goods for hours and hours and hours in order to unlock, uh, the concept of a wall."
Starting to realize the mercer orb matter upload thingies are actually SUPER NICE, so I'm converting my old base into little uploader factories.
This one does the starter crap - iron plates, rods, and reinforced plates. Running out of these has literally killed me before.
Extendable ore washing station in Satisfactory. The refineries are so awkward and huge, I can't find any way to arrange them artistically.
The back side is cliffside, because I can staple on an additional 7 pairs of 4 for additional ore as needed.
I found BEAMS. Why are they hidden? They're so great.
This is a fully functional little factory. It produces wire. And it looks really cool.
This is why people play Satisfactory, I guess. It took me friggin 60 hours or so to get here, though. It should just be unlocked from the start.