Video maker, graphic designer and web developer.
#Filmmaking #VideoProduction #GraphicDesign #MotionGraphics #WebDevelopment #ObsidianMD #Tasmania #Australia #AfterEffects #Blender3D #B3D #fedi22
Video maker, graphic designer and web developer.
#Filmmaking #VideoProduction #GraphicDesign #MotionGraphics #WebDevelopment #ObsidianMD #Tasmania #Australia #AfterEffects #Blender3D #B3D #fedi22
axe head, possibly Tartar-Circassian, 16th-17th century
#art #arts #artist #artists #design #history #arthistory #museum #museums #artmuseum #artmuseums #artlover #artlovers #artnet
Teaching graphics is a constant tension between "show them how modern GPUs actually work" and "don't drown them in complexity before they see a triangle."
For me, OpenGL ES 3.0 still hits that balance. It's ancient by GPU standards, but it runs (mostly) everywhere and teaches the fundamentals.
Wrote about my reasoning and what would change my mind:
https://eliasfarhan.ch/jekyll/update/2026/01/27/why-i-teach-opengles.html