| @Alan_Au | |
| Bluesky | @alanau.bsky.social |
| @Alan_Au | |
| Bluesky | @alanau.bsky.social |
This week on Counting Stuff, a 'problem that I worry about' -> how do I know when I'm making stuff "Easier" that I haven't gone too far and just pushed friction out to some other system that will bite me in the ass later #data Also still job hunting!
Thanks to the many people who have reached out with leads on available senior-y leveled data/ux positions or just connections to other humans! I'm working through things and starting to reach out to folks. Also, thanks to everyone who just reached out with kind words. It means a lot.
Doing some Saturday morning #gamedev on my idea for a cooperative story-driven trick-taking game. I have an interesting choice I could make, and I think I need to just try stuff and playtest it:
- High good, low bad
- Low good, high bad
- Middle good, high/low bad
- Odd good, even bad
So. Dice bonuses. There are lots of ways to modify die rolls, and they're varyingly better or worse:
- Extra die.
- Reroll one.
- Reroll all.
- Reroll any.
- +1 to a roll.
- +1 to all rolls.
The probabilities are calculable; I should run the math on these and post something about it. #gamedev