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FlatOut 4: Total Insanity VR hit SteamVR Early Access today. Pete spent his first hours flooring it through demolition arenas and stunt events to see if the arcade chaos translates when you're sitting inches from the carnage.
Wheel support, motion steering, and a verdict that might surprise you.
Teenage Mutant Ninja Turtles Empire City VR review is up. Pete spent hours in the cel-shaded New York figuring out where this four-player co-op actually shines. The parkour and combat take time to click, but once they do, it's a genuine Cowabunga moment. Strong voice work, missed opportunities in the free-roam loop, and a verdict that lands on the side of worth it if TMNT means something to you.
Little Nightmares VR: Altered Echoes review is up. Iconik's adaptation keeps the franchise's macabre tone intact while leaning into VR-native climbing and rope traversal. The impossible geometry and looping doors hit different when you're crouching through them yourself. Quest 2 parity limits the visuals, and movement feels sluggish at times, but the atmosphere survives the translation. 3-4 hours, $29.99.