185 Followers
158 Following
1,043 Posts
Developer ∪ Designer, pixel artist, digital archaeologist of Sierra On-Line games, retro IBM PCjr developer, baker. An Ernie in a world of Berts. (They/them)
bloghttps://j.holmes.codes
githubhttps://github.com/32bitkid
when you think about it qbasic is the ultimate fantasy console

underrated corporate design aesthetic that disappeared far too quickly in the 90s

source: Norton pcAnywhere v5.0 for DOS

#msdos #vintageComputing

Testing my pixel art editor by doing some pixel art 🦕

#PixelArt

Back to basics: pizza margherita 🍕

#pizza

Thanksgiving week is a good week to disassemble/clean/keycap-swap on your favorite keyboard/daily-driver. Here’s mine, with fresh Macintosh inspired keycaps.

#mechanicalkeyboard

More belly rubs for Fat Mousy!

#cat #cats #CatsOnMastodon

At UB Hacking, a student-run #hackathon at the University at Buffalo, a friend and I put together a #retrocomputing lab of boot-to-#BASIC 8-bit home computers. Hackers loved it! (Everyone in this photo gave consent to be posted.)
Ok who wants cherry bars

rarely talked about anymore is the tiny pixel art found in bullfrog's Syndicate (1993).

the ms-dos version received high-res 640x480 pixel art which radically enlarged the urban landscape.

since this is an isometric perspective, tiles are diamond-shaped and 16 pixels wide by 8 pixels tall.

furthermore, probably due to a combination of video memory constraints/performance at the time - the developer chose to use a paletted 16-colour mode, instead of the 256 colours that was standard by 1993.

the palette is shown in the top left. it's incredible to see how artists chris hill and paul mclaughlin managed to squeeze the perception of additional colours through very creative dithering. for example: in the top right, look at the zoomed in light tower. every single thing showing is a tile, and every single tile has been dithered using 2-3 colours, which perceptually appears (zoomed out) as an implied colour

furthermore, because this is a tile-based engine, each tile has to blend in seamlessly with many others around it. if you've ever tried to make a repeating bitmap pattern that doesn't look awful to the eye (e.g. grass, dirt or concrete) - you'll probably remember how difficult it was

the more i look at Syndicate, the more I realize that the maps are quilted together, a work of real art.

#msdos #dosGaming #retroGaming #pixelArt

Working more on our inn interior scene! #pixelart https://www.twitch.tv/deivore