fucked up pixel art today again, prolly gonna quit it for a while even bc it tortures me n i fr just plain suck at it. like, even the so-called 'programmer art'. mine's just crappy n no cute at all. will try to think how to convert that game into non-pixel stuff bc i dumbly coded like ~50-fucking-% of it already bc coding is a breeze compared to creating pixel assets in my case. n for non-pixel stuuf all my pre-defined n pre-calculated shit's just not gonna work mostly plus i prolly will rework the whole UI as well. well, no one prepared me that for my asshole brain the hardest part of gamedev will be these fuckign teeny tiny pixel assets, nightmare!

#sologamedev #techrant #programming #gamedev #digitalart #pixelart

like WTF is this?! my regular digital art is not this ugly >_> n even tho this piece on its own isna the worst, 'tis still hella crappy even tho i tried af to make in utterly simplified n kinda adorable even for a necro dragon ('tis ur playable character here).

fr need to go finish their concept to not feel like a sucky artist lmfao

(alt text has the info on what it is...)

ok i still love this bitch even tho they ugly ass pixel crap 😭
@ahDorchaich mfs will say "i'm making the worst thing you've ever seen" and then post something super pretty ?????????????

this looks really good
@kulupuSoweli heh thanks!! i still do like this piece tbh but i tested it with code and when animated it looks really... low-quality, which upset me ngl. as a static single pic 'tis an okay piece, i agree. u can check my regular digital art via featured mastoart hashtag in my profile (not that am advertising, if anything), i usually draw slightly better than this. prolly bc i suck at exactly those parts that are crucial for pixel art and if i can find workarounds with regular digital art, in pixel i just cant manage it. like, even art on paper is somehow easier to me...