an extremely underrated 2 hour interview with robyn miller by [email protected] several years ago
they provide a walking tour through several of cyan's early titles such as the Manhole, Cosmic Osmo and Spelunx. a live art director's commentary.
what i love the most is how much robyn makes it clear how these games were never built for "gamers" as we understand them now. robyn played very few games, and wasn't familiar with genre expectations.
he and rand just focused on making games that let the player explore a world at their own pace, and all else is secondary to exploration and discovery.
