I just watched an analysis of a #NeoTrad actual play game and I fundamentally don't understand it. It seems contradictory to me. The game is full of jokes and regular ass DnD superhero stuff but it deals with genre tropes of horror films and literature, sprinkles them on top of adventure. Is this the culture of play?
I recall Trad being much more leaning on immersion and "simulation", I guess? It was also dependent on tropes but I think they were more ingrained?