This weekend I added motion blur in my engine. Initially I didn't want to have this effect at all. Usually I find it ugly/noisy and makes me a bit sick. There is one game however where I actually like it: Syndicate (2012) !
@andicraft I think my problem with that is that it become difficult to make it look good. You have to handle sample rejection for objects moving behind static ones, dither in case an object motion is too wide, etc.
Plus during gameplay I like being able to still easily track moving target.
I guess it's a matter of taste and habits. :D