@avocado_toast @Catvalente Yes, procedurally generated worlds and levels in video games have been around for a very long time, but they involve a top-down approach where a number of rules are explicitly hard-coded and used with random number generators to produce unique diversity.
AI, however, uses a bottom-up approach, where the "rules" are organically inferred from the dataset it's trained on, while the dataset itself is not stored within the model in any way that came be directly retrieved.
When an LLM "hallucinates" it has a sort of intuitive understanding of what the answer should look like, and fills in the blanks based on the data it's trained on.