Testing the new MathOPS SDF-based custom Blender build, adding all kinds of primitive shapes, changing blending algorithms, et cetera.

Eat that, Picasso! ๐Ÿ˜† I think I'll 3D-print this, put in in an art gallery, call it "Dance of the SDFs" and ask $ 100,000 for it.

I've limited the frame rate for this video. The actual viewport refresh is smoother.

#SDF #3D #3DModeling #3DRendering #CGI #graphics #tools #software #tech #apple #Mac #macOS #linux #windows #tip #tips #Blender #Blender3D #B3D

@metin
I love Blender and I barely understand it. Thanks for some inspiration to jump back in and go off-tutorial!
I do hope to find some nice 3d functions to play with, and animate some parameter sweeps through them soon.
Nearly finished the famous donut tutorial.

@MattMoose ๐Ÿ‘๐Ÿ‘ The Blender version I mentioned is a separate build, centered around the SDF modeling method, which is my personal favorite modeling approach, because of its total freedom. If youโ€™re interested in SDF, I can recommend trying the free SDF Modeler first if youโ€™re not yet familiar with Blender. SDF Modeler is much more accessible: https://sascha-rode.itch.io/sdf-modeler . Thereโ€™s also a PDF manual among the downloads.

#SDFModeler #blender #Blender3D #B3D #3D #tip #tips #FreeSoftware

SDF Modeler by Sascha Rode

An experimental 3D SDF modeling tool

itch.io
@metin
Thanks for the heads-up, very interesting. I guess I've lived in a default CSG mode throughout my decades of messing with eg. POVray, KiCAD, etc. Fascinating to see different ways of making stuff. Much appreciated :)
@MattMoose POV-Ray, good ol' times! ๐Ÿ’š
@metin
Yes, I loved it. Being able to describe a scene in maths and English, then try animating whatever time-variant parameters I could weave into the code. What a great way to learn so many things at once.